Roadmap
The future of Stride
Many people working on Stride do so in their free time and they mostly choose to focus on the areas they want to improve. This is why a roadmap with strict deadlines doesn't exist. However, if you are curious about the future of the engine, you can continue reading to learn about current efforts or check out the Roadmap project on GitHub.
Here are some of the highlights of what the community is currently working on.
One of the biggest limitations of Stride lies in its editor, which is only available on Windows. It is possible to build games on Linux and MacOS, meaning that some non-editor related tasks can be accomplished on those platforms, but it's far less convenient to work on them without it.
Aside from not being cross-platform, Game Studio has many issues that are difficult to solve without major changes to its architecture, which is why it is being rewritten from the ground-up using Avalonia.
This is an enormous effort that will take a lot of time and effort, so if you are willing to help, check out the white paper and the Avalonia Editor Rewrite project on GitHub.

Image of the Avalonia editor as of 16.07.2026
When Stride was open-sourced, many of its parts were still unfinished or needed significant changes to ensure that they are fully working and stable. This is why today the majority of focus is put on fixing issues and modernizing legacy systems.
If you would like to help with this effort, check out the contribute to the engine page.

One of the most common criticisms of Stride is that its documentation is poor. A large portion of it contains outdated or scattered information which makes it difficult to use the engine without prior experience. This is why there is an ongoing effort to rewrite parts of the docs to make room for future content and update existing pages.
If you would like to help with this effort, check out the contribute to the docs page.

The community toolkit is a collection of extension methods and addons that simplify development through code. One of it's main features is support for code-only development, meaning that you can make games using Stride without the use of the editor.
However, there are still many problems with code-only that make accomplishing certain tasks really difficult. Some of those problems require changes to the engine in order to provide openings for the community toolkit to use.
If you would like to help with this effort, check out the contributing section of the community toolkit docs.

If you would like to support the development of Stride, consider donating, contributing code or other content. For more information, visit Ways to contribute.